Search results for "Focusing attention"
showing 6 items of 6 documents
Bottom-up influences on working memory: behavioral and electrophysiological distraction varies with distractor strength.
2004
Abstract. The present study investigates bottom-up effects serving the optimal balance between focusing attention on relevant information and distractibility by potentially significant events outside the focus of attention. We tested whether distraction, indicated by behavioral and event-related brain potential (ERP) measures, varies with the strength of task-irrelevant deviances. Twenty subjects performed a tone-duration discrimination task (200 or 400 ms sinusoidal tones presented equiprobably). The stimuli were presented with frequent standard (p = 0.84; 1000 Hz) or infrequent deviant (p = 0.16) pitch. These task-irrelevant pitch changes consisted in a frequency increase/decrease of 1%,…
Hand Gestures Alert Auditory Cortices
2017
When acquiring a foreign language, the first challenge is to break into the speech stream to identify basic linguistic units. The present study tested the hypothesis that hand gestures facilitate this process by alerting auditory cortices to attend to and identify meaningful phonemic information. During fMRI data acquisition, participants watched videos of an actor speaking in Russian under three conditions. Sentences were produced with just speech alone or were accompanied by two types of hand gestures: 1) metaphoric gesture and 2) free gesture. The main finding was that there was increased auditory cortex activation when both types of gestures accompanied speech compared to speech alone, …
The effect of attentional load on the breathing pattern in children.
1998
Abstract Experiments designed to establish the effects of video games on breathing patterns have led to contradictory results. Several authors reported that video games tended to increase breathing frequency (i.e. to reduce breath duration), whereas others reported the opposite. We postulated that video games contain different psychophysiological components which may have opposite effects on breathing pattern. On the one hand, arousal and emotion may tend to stimulate breathing. On the other, focusing attention on the game may prompt subject to inhibit any movement — including breathing — which might be a potential nuisance variable. The aim of this study was to assess the specific effects …
Challenges and Limits within the Electronic Environment, an Interdisciplinary Approach
2013
Abstract One of the main aims of this paper it to present implications and correlation between economy, religion, and electronic environment in Information Communication Technologies to develop a basic understanding of the field's ontology, by incorporating Web epistemology and theory. By focusing attention on the electronic environment, websites, as the main object of study and by presenting the hidden socio-economic and political aspects that govern this environment structural and operational, this paper offers an investigation and analyze of cyber economic and religious blend.
Noli Me Tangere: Social Touch, Tactile Defensiveness, and Communication in Neurodevelopmental Disorders
2019
Tactile defensiveness is a common feature in neurodevelopmental disorders (NDDs). Since the first studies, tactile defensiveness has been described as the result of an abnormal response to sensory stimulation. Moreover, it has been studied how the tactile system is closely linked to socio-communicative development and how the interoceptive sensory system supports both a discriminating touch and an affective touch. Therefore, several neurophysiological studies have been conducted to investigate the neurobiological basis of the development and functioning of the tactile system for a better understanding of the tactile defensiveness behavior and the social touch of NDDs. Given the lack of rece…
Voluntary and Involuntary Attention in Bistable Visual Perception: A MEG Study
2020
In this study, voluntary and involuntary visual attention focused on different interpretations of a bistable image, were investigated using magnetoencephalography (MEG). A Necker cube with sinusoidally modulated pixels' intensity in the front and rear faces with frequencies 6.67 Hz (60/9) and 8.57 Hz (60/7), respectively, was presented to 12 healthy volunteers, who interpreted the cube as either left- or right-oriented. The tags of these frequencies and their second harmonics were identified in the average Fourier spectra of the MEG data recorded from the visual cortex. In the first part of the experiment, the subjects were asked to voluntarily control their attention by interpreting the cu…